Did you hear? AudioMob sets the innovation bar sky high with Rising Pixel

Industry
Did you hear? AudioMob sets the innovation bar sky high with Rising Pixel

We are delighted to announce that we are working with Rising Pixel, an innovative and experimental games developer with a focus on accessible games. Collaborating on their explosive release Inquisitor’s Heartbeat, our rewarded audio ads will open the doors to advertisers in accessible games where visual ads would not work. And now the players will be able to get freemium games instead of having to pay for Premium games. With audio new ground is being gained as developers of accessible games now have the opportunity to monetise through advertising.


Flying the flag for accessible games by breaking down the barriers imposed by traditional societal games, Rising Pixel’s impressive portfolio of games stretches to lead the charge. Inquisitor’s Heartbeat, published by Associazione Culturale Di Promozione Sociale Audio Games, will open up the world of gaming, stereotypically a world defined by visuals, to the eyesight impaired.


A roguelike design, Inquisitor’s Heartbeat is a free-to-play re-release of a premium title, specifically for blind and partially sighted people alike, where the goal is to find a safe route through the game relying on hearing and orientation skills.. A game that steers away from traditional routes of visual thrills and focuses primarily on audio experience is not the norm but will definitely gain critical acclaim as it opens up the world of gaming. User experience is more valued than ever and with 92% of people with impairments still choosing to play games, despite difficulties, there is a clear need for accessible games with built in designs to disrupt the industry. 


Our innovative ad format offers developers an alternative to intrusive ads that are user-friendly whilst driving monetisation. The ad experience is completely immersive and works within the gaming world to maximise revenue for advertisers, and promote a deeper user experience. Given that Inquisitor’s Heartbeat will be audio focused, our immersive ad experience is a seamless fit. Through the elegant plugin, we allow developers access to incremental revenue by amplifying ad placements with a potential of 250% revenue increase.


We have already seen the power that video ads have when monetising your games, but for accessible games the advertising potential has been extremely limited until now. Providing audio ads gives games like Inquisitor’s Heartbeat an ideal scenario to drive revenue and still truly immerse the player in the experience of the game.


Inquisitor’s Heartbeat demands attention through its pure audio focus and dedication to creating a dynamic experience. The game has over 35 levels divided into 7 different sound scenarios, with 3D audio and real background sounds to emphasise the gameplay. Relying entirely on sound, players have to tune into their audio senses rather than visual to work out the game situation: water drops, mouse squeaks and rusty gates are just a few examples of immersive sounds built into the game to direct, or mislead the player on their journey. 


https://www.youtube.com/watch?v=-6jw7qzR9d4&feature=emb_title-- 


If you are a developer looking to boost your advertising potential and improve user experience please get in touch. And if you are an advertiser keen to hear about the work we do to reach huge target audiences in immersive ways, drop us a line here! Our solution offers a win-win-win scenario.

 

 

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